Walking simulators, or environmental narrative games, are narrative games that eschew any gameplay outside of movement and environmental interaction that allow players to experience their story through exploration and discovery. The term “walking simulator” has sometimes been used pejoratively, but has also come to be an accepted manner to call such games; other names has been proposed, like “interaction tells environmental narrative games”, which emphasizes the importance of the narration and the fact with ambient elements. Walking simulators feature few or even no puzzles at all and win/lose conditions may not exist. They allow players to roam around the game environment and discover objects like books, audio logs, or other clues that develop the story rather than through dialog and cutscenes. Examples of walking simulators include Gone Home, Dear Esther, Firewatch, Proteus, Jazzpunk, The Stanley Parable, Thirty Flights of Loving, and What Remains of Edith Finch. (Wikipedia)

Loving Vincent (2017) Review
Lend me your ear Loving Vincent (2017): 7 out of 10: An art film in more ways than one, Loving Vincent is the tale of […]